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Lens flare incorrect update timing

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  • Lens flare incorrect update timing

    Does anyone else have that in HQ rendering, when the denoiser is set to "only final pass", lens effects applying to the image before the denoiser and do not updating after? I tried different update rates for "recalculate after X samples" and simple scenes but it doesnt seem to work and the only way to make it look correct is to set denoiser to update every pass.
    Click image for larger version  Name:	trimsheet lens.jpg Views:	0 Size:	774.5 KB ID:	1231823 Click image for larger version  Name:	trimsheet bloom.jpg Views:	0 Size:	809.7 KB ID:	1231824

  • #2
    Hi anan_vozak,

    I am unfortunately not able to reproduce it on my end, both with NVidia and Intel denoisers. Do you mind sharing a scene where this is easily reproducible?

    Best regards,
    Alexander
    Alexander Atanasov

    V-Ray for Unreal & Chaos Vantage QA

    Chaos

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    • #3
      Are you using one or two GPUs?
      Nikola Goranov
      Chaos Developer

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