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[Bug] Changing FOV while rendering. From 3dsmax to Vantage

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  • [Bug] Changing FOV while rendering. From 3dsmax to Vantage

    So I have a recurring bug where my viewport changes it's FOV like to 100 while doing rendering. I have found workarounds but this didn't happen before 2.8.0
    Steps to reproduce:
    Render from 3DSMax any animation while having some other animation inside Vantage in the editor. I guess it get confused.
    Also when using the Free look and then pressing Ctrl + K to add a camera, the same FOV issue appears. just need to exit to resolve.

  • #2
    Hi marieanne_malkicduong,

    Thank you for reporting them. I have them logged in our system under LAV-2281(wrong FoV when rendering from Live Link) and LAV-2282(wrong FoV in Free look).
    Can you tell me the workarounds that you are currently using?

    Best regards,
    Alexander
    Alexander Atanasov

    V-Ray for Unreal & Chaos Vantage QA

    Chaos

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