It was brought to my attention that some of my material and function requests would "just turn Vantage into another VRay GPU and we have that already."
So if I'm interpreting those words correctly, Vantage is just a stripped down cross-platform GPU renderer (perhaps attempting to tackle Omniverse eventually) and that's the only real benefit you get out of this currently (aside from speed because it's light) over the built-in VRay GPU.
So if I can make a helpful suggestion/request:
Please add a Sticky at the top of the Wishlist noting what the developers of Vantage are NOT going to or planning to implement.
This way, we're wasting time requesting these features and also know what limitations to expect moving forward.
I've been converting many libraries to work with Vantage only to just find out that you aren't planning to support a bunch of VRay material types because you're saying those features are redundant.
Thank you!
So if I'm interpreting those words correctly, Vantage is just a stripped down cross-platform GPU renderer (perhaps attempting to tackle Omniverse eventually) and that's the only real benefit you get out of this currently (aside from speed because it's light) over the built-in VRay GPU.
So if I can make a helpful suggestion/request:
Please add a Sticky at the top of the Wishlist noting what the developers of Vantage are NOT going to or planning to implement.
This way, we're wasting time requesting these features and also know what limitations to expect moving forward.
I've been converting many libraries to work with Vantage only to just find out that you aren't planning to support a bunch of VRay material types because you're saying those features are redundant.
Thank you!
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