In some resources, if there are too many maps or very large pixels, its graphics card memory will be very high For example, the legend of the attachment. Keep the map and occupy 6GB, cancel all maps and return to 1.6gb
Will there be functions to optimize the memory utilization of bitmap graphics cards? For example, VRay-GPU - on demand MIP mapped
Will there be functions to optimize the memory utilization of bitmap graphics cards? For example, VRay-GPU - on demand MIP mapped
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