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Request to support VRayBlendMtl

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  • Request to support VRayBlendMtl

    This material is used for Blend many materials. Now we can only use the base of Vray Blend material, In my opinion, it is irreplaceable. Maybe there is a solution I don't know?
    Last edited by q976431; 15-07-2022, 03:40 AM.

  • #2
    and multiple channels(Uv channel >1)

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    • #3
      Hi q976431,

      We have both of those requests logged in our system but cannot say when support for them will come as they are not an immediate priority. Can you give an example or a sample file with the Blend materials that you are commonly using?

      Best regards,
      Alexander
      Alexander Atanasov

      V-Ray for Unreal & Chaos Vantage QA

      Chaos

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      • #4
        Originally posted by Alexander.Atanasov View Post
        Hi q976431,

        We have both of those requests logged in our system but cannot say when support for them will come as they are not an immediate priority. Can you give an example or a sample file with the Blend materials that you are commonly using?

        Best regards,
        Alexander
        It may not be a fixed example.
        For example, use vrayblendmtl to make gradients between beach material and sea water material, and control them through black-and-white masks. Reduce the harsh boundary feeling of sea water and beach

        I usually use PS to make black-and-white pictures to mix various materials. Now I can't use vrayblendmtl .I'm restricted .It seems to be the only way to make it.
        Last edited by q976431; 17-07-2022, 11:55 PM.

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