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Request to support VRayDistanceTex and VRrayBlendMtl and UVW channel > 1

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  • Request to support VRayDistanceTex and VRrayBlendMtl and UVW channel > 1

    VRrayBlendMtl :Vrrayblendmtl is used to mix a variety of materials, including using vraydistancetex to generate black and white areas
    VRayDistanceTex:It is used to make regions of different materials according to objects or splines.Easy to make water quality or other effects on the edge of the object(The premise is that vrrayblendmtl is supported)
    UVW channel > 1:Currently, only one UVW channel is allowed, which is not very convenient

  • #2
    Hi q976431,

    We have all those requests logged but no progress has been made so far. How many layers in the blend material and uvw channels do you usually use?

    Best regards,
    Alexander
    Alexander Atanasov

    V-Ray for Unreal & Chaos Vantage QA

    Chaos

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    • #3
      Originally posted by Alexander.Atanasov View Post
      Hi q976431,

      We have all those requests logged but no progress has been made so far. How many layers in the blend material and uvw channels do you usually use?

      Best regards,
      Alexander
      Up to 3 layers
      Of course, if you can support more. Then I will be able to create more detailed materials

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