VRrayBlendMtl :Vrrayblendmtl is used to mix a variety of materials, including using vraydistancetex to generate black and white areas
VRayDistanceTex:It is used to make regions of different materials according to objects or splines.Easy to make water quality or other effects on the edge of the object(The premise is that vrrayblendmtl is supported)
UVW channel > 1:Currently, only one UVW channel is allowed, which is not very convenient
VRayDistanceTex:It is used to make regions of different materials according to objects or splines.Easy to make water quality or other effects on the edge of the object(The premise is that vrrayblendmtl is supported)
UVW channel > 1:Currently, only one UVW channel is allowed, which is not very convenient
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