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basic material manipulation, or basic uvw map of objects

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  • basic material manipulation, or basic uvw map of objects

    Dear Vantage team
    There is one basic thing that you cannot manipulate inside vantage standalone, and this is the uvw map of the materials on objects,
    As a result this can totally break sometimes the overall rendering of a scene,
    Can you please bring a tile on material , separate for each object or a uvw map modifier on objects.so that we can manipulate materials in architectural scenes inside vantage
    Thank you very much

  • #2
    As mentioned many times in this forum Vantage is the best tool to setup your scene, in terms of composition , lighting, materials, camera placement,
    it is now quite often that in vantage standalone you have set things nice for some materials, like light wood, but then dark wood is too black, or you set up your scene for your white architectural object and the trees green is too dark.
    Can you give access to some basic toning of materials properties so that you can create the perfect composition inside vantage
    Thanks a lot

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    • #3
      Hi digital_technologies,

      We have the possibilities to edit materials in Vantage logged in our system(LAV-312, LAV-673) but I cannot give you an ETA at the moment. We will let you know when there is some development on the matter.

      Best regards,
      Alexander​
      Alexander Atanasov

      V-Ray for Unreal & Chaos Vantage QA

      Chaos

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