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Support for UVWRandomizer together with bumpmaps

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  • Support for UVWRandomizer together with bumpmaps

    Hi, has there been any progress on this? UVWRandomizer seems to work with a lot of the other maps.

  • #2
    No, no progress, you can use UVWRandomizer with normal maps however.

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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    • #3
      Originally posted by vladimir.nedev View Post
      No, no progress, you can use UVWRandomizer with normal maps however.

      Greetings,
      Vladimir Nedev
      Allright, yes but that won't help in our case unfortunately since we need to use bump maps.
      We would like to be able to use the UVWRandomizer and the stochastic tiling option. And on top of that we'd like to blend different bump maps with various sizes(tiling) using VRayCompTex, which also doesn't work on bump maps unfortunately.
      This all works just fine in Vantage for the other maps like diffuse, reflections etc., It's just bump channel which doesn't behave the same.

      Thought we maybe could use the "VRayBump2Normal" as a workaround , but no.

      I'm not sure the "VRayCompTex" or "stochastic tiling" option works on normal maps anyway as I guess the math will get wrong.

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      • #4
        This all works just fine in Vantage for the other maps like diffuse, reflections etc., It's just bump channel which doesn't behave the same.​
        Yes, it's much more complicated in this case.

        Are you normally rendering with V-Ray for 3dsMax CPU ?
        An example scene will be helpful in order to test our implementation and if it matches V-Ray for your particular case.
        Can't say when we will get to implementing this however.

        Greetings,
        Vladimir Nedev
        Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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        • #5
          Originally posted by vladimir.nedev View Post
          An example scene will be helpful in order to test our implementation and if it matches V-Ray for your particular case.
          I'll put together a example scene for you.

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