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when hidding an object it should not be calculated in the time it takes to render

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  • when hidding an object it should not be calculated in the time it takes to render

    Usually when I import an animated heavy vrscene, like an animated tree, when hit render it usually takes some time to refresh every frame, which adds a lot in the overall rendering time of the animation.
    if I would delete this vrscene or geometry then the refreshing of each frame goes back to very fast.
    I would expect the same to happen if I would hide the vrscene or geometry , but this is not the case,
    The refreshing of each frames still takes long even if heavy geometry is hidden
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