Hi, it would be really stunning to have similar speed in Vantage when ReSTIR is on, cause now a light tree with restir only decreases the quality and quite frequently, aside from low sampling, gives some blocky artifacts (which disappear when disabling the light tree). Currently, fog doesn't properly work for final renders (it is impossible to render it clean), nor for realtime preview (DLSS doesn't know how to properly denoise scenes with fog, but Optix denoiser does it mid)
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I was able to reproduce some splotches when using reservoir resampling and scattering fog in Vantage. But you said light tree is the issue, which I could not reproduce. I've seen some unusual noise patterns developing when using more than 1 sample with the light tree, but it wasn't related to fog and it generally cleans up over time. I'm not sure if we can agree that fog doesn't work for final renders - we've been using it for that. Maybe there is an issue with a specific combination of settings and/or scene. DLSS seems to have the same problem as reservoir resampling - the scattering fog leads to noise in the inputs it uses like normals, positions, etc. and it's not meant to receive such noisy g-buffers.Nikola Goranov
Chaos Developer
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Originally posted by npg View PostI was able to reproduce some splotches when using reservoir resampling and scattering fog in Vantage. But you said light tree is the issue, which I could not reproduce. I've seen some unusual noise patterns developing when using more than 1 sample with the light tree, but it wasn't related to fog and it generally cleans up over time. I'm not sure if we can agree that fog doesn't work for final renders - we've been using it for that. Maybe there is an issue with a specific combination of settings and/or scene. DLSS seems to have the same problem as reservoir resampling - the scattering fog leads to noise in the inputs it uses like normals, positions, etc. and it's not meant to receive such noisy g-buffers.
Last edited by anan_vozak; 04-03-2025, 06:05 PM.
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I don't think I've seen these rectangular artifacts, though it could be a really bad case of the pattern that sometimes shows up when using >1 light tree sample.
I hope we can improve the sampling at some point, be it with restir or something else. But it's not a high priority currently.Nikola Goranov
Chaos Developer
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