First of all - congratulations on a great image viewer. We have just switched over from RV and fcheck and are loving the extensive feature set in pdplayer.
We render openEXRs out of mentalray for maya. So we'd love to use pdplayer to quality check our render layers before we send them to Flame for compositing. In this usage we'd happily swap some real-time speed for the ability to see the layers correctly summed together in linear space before being displayed in sRGB, even if it were a lot slower.
I'm sure that we are far from the only house wanting to use pdplayer for simple "pre-comp" EXR layer checking as well as real-time animation checking. Any chance of a button somewhere to switch from 8bit to linear compositing mode?
I know it's a bit cheeky to ask for this, but pdplayer already has all the buttons/features in the interface to put together these simple comps, just not the correct behind-the-scenes maths. This one extra feature would save us from having to spend thousands on a Nuke license full of functionality that we just don't need. Then again, it took Flame a decade to update their behind-the-scenes maths...so it might not be as easy as it sounds!
Stuart
We render openEXRs out of mentalray for maya. So we'd love to use pdplayer to quality check our render layers before we send them to Flame for compositing. In this usage we'd happily swap some real-time speed for the ability to see the layers correctly summed together in linear space before being displayed in sRGB, even if it were a lot slower.
I'm sure that we are far from the only house wanting to use pdplayer for simple "pre-comp" EXR layer checking as well as real-time animation checking. Any chance of a button somewhere to switch from 8bit to linear compositing mode?
I know it's a bit cheeky to ask for this, but pdplayer already has all the buttons/features in the interface to put together these simple comps, just not the correct behind-the-scenes maths. This one extra feature would save us from having to spend thousands on a Nuke license full of functionality that we just don't need. Then again, it took Flame a decade to update their behind-the-scenes maths...so it might not be as easy as it sounds!
Stuart
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