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  • Phoenix FD 4.10 for 3ds Max and Maya

    Hey all,

    Today we release a regular update to Phoenix 4 for 3ds Max and Maya, called 4.10.00 (a.k.a. update 1)

    In this one:
    - We added support for Maya 2020;
    - We equalized the Particle Shader's Count Multiplier between 3ds Max and Maya and now you can increase the number of Mayan particles at render time. We also optimized the collecting particles pre-process and exposed the particle data through the Phoenix SDK for use by 3rd party plugins;
    - We also did some other optimizations for the particle preview and resimulation, and we also brought the Mayan image saving from the GPU Preview on par with the rest of the GPU Previews;
    - In 3ds Max now the Particle Shader and the Sources can use the Phoenix PRT Reader and the Krakatoa PRT Loader, in preparation for compatibility with other plugins that will be coming soon
    - We were bugfixing and adding small improvements to the new features from Phoenix 4.0 - the Active Bodies, TexUVW, Standalone Preview and the Tuner Expressions;
    - We dropped support for Maya 2016 and 2016.5 since V-Ray also stopped these builds.

    This version contains a lot of under the hood changes that would allow us to be compatible with other plugins and to expand more quickly in the future.

    You can find more info on the What's New pages here and the full changelog here:
    https://docs.chaosgroup.com/display/PHX4MAX/4.10.00
    https://docs.chaosgroup.com/display/PHX4MAYA/4.10.00

    You can download the 3ds Max builds here:
    https://download.chaosgroup.com/?product=46&platform=49
    and the Maya builds here:
    https://download.chaosgroup.com/?product=46&platform=48

    We love the ever increasing number of awesome sims we are seeing!
    Cheers everyone and stay tuned for more updates!
    Svetlin Nikolov, Ex Phoenix team lead
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