Hey all,
We just released a patch for Phoenix for 3ds Max containing a bunch of improvements and bug fixes since September when we released 3.0.
Apart from those, we also added a few new things:
- Integrated submission menu for simulations to Backburner and Deadline.
- Simulate to OpenVDB caches.
- Birth volumes for the Foam, Splash and Mist particles with which you can constrain spawning these particles only to the inside of specific geometry objects.
- Clear Inside in the Phoenix props of geometries now has a list with specific grid channels and particles systems to kill inside objects.
You can check the builds and the full changelog here: https://download.chaosgroup.com/?product=46&platform=49
Thank you guys for helping make Phoenix better and happy simming
We just released a patch for Phoenix for 3ds Max containing a bunch of improvements and bug fixes since September when we released 3.0.
Apart from those, we also added a few new things:
- Integrated submission menu for simulations to Backburner and Deadline.
- Simulate to OpenVDB caches.
- Birth volumes for the Foam, Splash and Mist particles with which you can constrain spawning these particles only to the inside of specific geometry objects.
- Clear Inside in the Phoenix props of geometries now has a list with specific grid channels and particles systems to kill inside objects.
You can check the builds and the full changelog here: https://download.chaosgroup.com/?product=46&platform=49
Thank you guys for helping make Phoenix better and happy simming
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