Hey all,
Today we released a patch for both Phoenix for 3ds Max and Maya. It mainly contains a bunch of bug fixes, and the important new features and improvements are:
- Support for 3ds Max 2018.
- No more DEMO builds. Now we have 30 day unlimited TRIAL builds instead.
- We added an option to control droplet breakup and droplet size when Surface Tension is used
- Body Force now has a Spread Speed option that allows it to evenly fill a volume
- Added off-screen margin for the Ocean for cases where the edge of the ocean surface is visible in rendering, as well as an option to control the horizon noisiness
- [3ds Max only] Option to emit from sources based on the geometry vertex color
- [Maya only] Ability to chain consecutive simulations using the right click menu over the Shelf's Play button
- Auto White speed for the particle preview, RGB particle preview and also the Auto Reduction now works for particles in Maya
- Support for more than 64 cores
Some of the more important bug fixes are:
- Moving geometries pushing liquid particles kill large quantities of particles
- Adaptive grid attached to animated body was jittering when motion speed changes
- Bubbles and Splashes rendered differently on different number of threads, so you could get bucket artifacts on farms with mixed CPUs
- [Maya only] Ocean tex with VRayDisplacement was not mapped correctly.
You can check the 3ds Max builds here:
https://download.chaosgroup.com/?product=46&platform=49
and the Maya builds here:
https://download.chaosgroup.com/?product=46&platform=48
And here are the complete changelogs as well:
https://docs.chaosgroup.com/display/PHX3MAX/3.04.00
https://docs.chaosgroup.com/display/PHX3MAYA/3.04.00
Cheers everyone!
Today we released a patch for both Phoenix for 3ds Max and Maya. It mainly contains a bunch of bug fixes, and the important new features and improvements are:
- Support for 3ds Max 2018.
- No more DEMO builds. Now we have 30 day unlimited TRIAL builds instead.
- We added an option to control droplet breakup and droplet size when Surface Tension is used
- Body Force now has a Spread Speed option that allows it to evenly fill a volume
- Added off-screen margin for the Ocean for cases where the edge of the ocean surface is visible in rendering, as well as an option to control the horizon noisiness
- [3ds Max only] Option to emit from sources based on the geometry vertex color
- [Maya only] Ability to chain consecutive simulations using the right click menu over the Shelf's Play button
- Auto White speed for the particle preview, RGB particle preview and also the Auto Reduction now works for particles in Maya
- Support for more than 64 cores
Some of the more important bug fixes are:
- Moving geometries pushing liquid particles kill large quantities of particles
- Adaptive grid attached to animated body was jittering when motion speed changes
- Bubbles and Splashes rendered differently on different number of threads, so you could get bucket artifacts on farms with mixed CPUs
- [Maya only] Ocean tex with VRayDisplacement was not mapped correctly.
You can check the 3ds Max builds here:
https://download.chaosgroup.com/?product=46&platform=49
and the Maya builds here:
https://download.chaosgroup.com/?product=46&platform=48
And here are the complete changelogs as well:
https://docs.chaosgroup.com/display/PHX3MAX/3.04.00
https://docs.chaosgroup.com/display/PHX3MAYA/3.04.00
Cheers everyone!
Comment