Hi
I have some questions about lava
I read that "The Phoenix FD Mapper in the scene uses an Output map in order to set the Viscosity in the container to a value of 1. A Gradient Ramp texture is used as a mask for the Mapper to limit the effect to only the bottom part of the simulator."
1. How does exactly Outmap map sets it to one? What if I need 0.8 or 2
2. Basically the bottom part of liquid hardens because of gradient texture? Can we have liquid harden overtime. Set a time 10 seconds where the oldest liquid discharge will become solid without gradient maps? What if i have liquid splash on something on the top part and need it to solidify overtime ?
3. Can this cooling effect be applied in octane (textures)? Not sure how to even make my old liquid turn to rock and cool
Thank you
I have some questions about lava
I read that "The Phoenix FD Mapper in the scene uses an Output map in order to set the Viscosity in the container to a value of 1. A Gradient Ramp texture is used as a mask for the Mapper to limit the effect to only the bottom part of the simulator."
1. How does exactly Outmap map sets it to one? What if I need 0.8 or 2
2. Basically the bottom part of liquid hardens because of gradient texture? Can we have liquid harden overtime. Set a time 10 seconds where the oldest liquid discharge will become solid without gradient maps? What if i have liquid splash on something on the top part and need it to solidify overtime ?
3. Can this cooling effect be applied in octane (textures)? Not sure how to even make my old liquid turn to rock and cool
Thank you
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