Heya folks!
I'm just starting on a new show and there'll be a few bits where we're falling through the atmosphere. We've got a tonne of vdb cloud files from houdini that I'll be playing with and I'm exploring lots of options on rendering speed and art direction, depending on how close we are and if there's any interaction. One thing is trying to use a solid cloud core with translucency and then scatter some wispy details along the edges, similar to the technique damien nenow used in "paths of hate" (https://vimeo.com/28004567) so I'm testing if we can set a large VDB to be a mesh rendered with fast sss and then scatter some other volume grids along the edges for soft details. Some of our VDB's are huge for this purpose so it'd be great to be able to downres them. Phoenix has upres features in the resimulation dialog but is it possible to downres any way? Even doing something like using a grid with a loaded vdb as an input to an overlapping grid with a lower cell count so we can quickly half / quarter our data.
Cheers!
John
I'm just starting on a new show and there'll be a few bits where we're falling through the atmosphere. We've got a tonne of vdb cloud files from houdini that I'll be playing with and I'm exploring lots of options on rendering speed and art direction, depending on how close we are and if there's any interaction. One thing is trying to use a solid cloud core with translucency and then scatter some wispy details along the edges, similar to the technique damien nenow used in "paths of hate" (https://vimeo.com/28004567) so I'm testing if we can set a large VDB to be a mesh rendered with fast sss and then scatter some other volume grids along the edges for soft details. Some of our VDB's are huge for this purpose so it'd be great to be able to downres them. Phoenix has upres features in the resimulation dialog but is it possible to downres any way? Even doing something like using a grid with a loaded vdb as an input to an overlapping grid with a lower cell count so we can quickly half / quarter our data.
Cheers!
John
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