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How to set up absorption color
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Originally posted by George Barzinski View Post
Georgi Zhekov:
Thanks, hopefully it will be available soon. Right now, PhoenixFD volume material controls feel very simplistic and hardcoded, compared to a proper volume material such as VrayScatterVolume.
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Use the smoke channel as blend mask for two colors, blue and orange, and put the output as smoke color The result will be different coloring for the dense smoke and the sparse smoke
Btw, just small physical clarification of the effect, sometimes understanding the nature of some effect can be helpfull. This is not difference in the absorbtion and reflection, it's actually smoke made of transparent particles.
The most volumetric shaders are using "dust" model , i.e. the smoke is made of small opaque colored particles. However all the materials become transparent at certain size, and if the particles are small enough (or the material is transparent even at macro scale), the smoke will look like this. In this model the peripherial color is NOT the opposite, its just white, but it looks blue because it's compared to orange (but nevertheless in this image it is really blue).
Last edited by Ivaylo Katev; 11-07-2018, 01:18 AM.______________________________________________
VRScans developer
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