Hi, I'm creating sims 3dsmax and Phoenix FD for a client who will render in Maya and Vray, and looking for tips for the most smooth workflow.
- Should we use VDB or AUR? Pros and cons for both?
- Is it reasonably plug and play to load it into a Vray volume grid, or should we go the extra mile and rent a Phoenix for Maya to load it into?
- Can all the look dev from Phoenix in 3dsmax (smoke and fire curve settings, etc) be transferred directly to Phoenix in Maya? Or even Vray?
- Anything else I haven't thought of?
Thanks
/Jonas
- Should we use VDB or AUR? Pros and cons for both?
- Is it reasonably plug and play to load it into a Vray volume grid, or should we go the extra mile and rent a Phoenix for Maya to load it into?
- Can all the look dev from Phoenix in 3dsmax (smoke and fire curve settings, etc) be transferred directly to Phoenix in Maya? Or even Vray?
- Anything else I haven't thought of?
Thanks
/Jonas
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