Announcement

Collapse
No announcement yet.

Flowing Stream Setup

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Flowing Stream Setup

    Hi all, I've got some experience with smoke but zero with liquids, and have a deadline coming up fast. Hoping for your input on how best to approach this.

    I want to make a shallow flowing stream. In initial tests where I emit water from upstream and it flows downstream, it collides with the downstream wall of the sim starts to build up there and splash back, whereas I'd prefer it to continue to flow beyond the edge of the simulator. Is there a way to get it to keep flowing, or to have those liquid particles die out after a certain time/distance?

    And any other misc workflow pointers you'd have for doing a shallow flowing stream liquid sim like this?

    If it makes a difference, I'm working in Maya.

    Thanks!!
    Eric Carlsen, Animator & Designer
    http://www.ecarlsen.com

  • #2
    Just make the simulator edges open and they will disappear.
    It is a max tut, but this may help.
    https://vimeo.com/110474677
    Gavin Jeoffreys
    Freelance 3D Generalist

    Comment


    • #3
      Thanks Gavin! This tutorial looks like a perfect fit for what I'm trying to do.
      Eric Carlsen, Animator & Designer
      http://www.ecarlsen.com

      Comment

      Working...
      X