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    Hi,

    When setting up a scene, i accidentally deleted the phx sim set, i tried making a new set and tried to add this set in the scene interaction tab in the simulator but i couldnt get it to work?

    How can i rebuild a sim set so that i can put objects in to collide and not collide??

    Thanks

  • #2
    Hi,

    You need to create a new object set and connect its "usedBy" attribute to the simulator's "interactionSet" attribute. You can use this mel command for this purpose:
    connectAttr set1.usedBy PhoenixFDSimulator1.interactionSet;
    Where set1 is the name of your object set and PhoenixFDSimulator1 is the name of your simulator.

    Adding a more user-friendly way to replace the different object sets used by the Phoenix's nodes is in our todo list, I hope we will be able to make it happen soon.

    Cheers!
    Nikola Bozhinov, Phoenix FD developer

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    • #3
      Ok great thanks for this!

      Comment


      • #4
        Is that maxscript or where do I put it in?
        How about the atmosphere effect?
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        • #5
          Umm, this is for Maya Maybe you are trying to do something different?
          Svetlin Nikolov, Ex Phoenix team lead

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          • #6
            Haha OK
            Well, I was importing a simulation to another scene and one time accidently deleted the phoenix fd atmosphere effect..
            I think In both cases I couldn't get it back as it's generated automatically...if I remember right.
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            • #7
              AH, it should appear once you render in volumetric or volumetric geometry mode.
              Svetlin Nikolov, Ex Phoenix team lead

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              • #8
                great, thanks for the info!
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