Heya folks!
I'm doing some cloud stuff using your tutorial as a starting point but adding in a few extra steps. One of them is to use an animated plane for my emitter so I get a bit more softness on the bottom of the cloud. I'm animating the velocity down but also the smoke amount and I'm finding that I'm getting some of my cloud being wiped out. I take it if an emitter still has some outgoing velocity and the smoke has dropped to 0, it's emitting a value of 0 into the smoke voxels and thus clearing it out? So If I want an irregular bottom to the cloud I'd be better off leaving smoke at 1.0 but just animating down the outgoing velocity to 0 only?
I'm doing some cloud stuff using your tutorial as a starting point but adding in a few extra steps. One of them is to use an animated plane for my emitter so I get a bit more softness on the bottom of the cloud. I'm animating the velocity down but also the smoke amount and I'm finding that I'm getting some of my cloud being wiped out. I take it if an emitter still has some outgoing velocity and the smoke has dropped to 0, it's emitting a value of 0 into the smoke voxels and thus clearing it out? So If I want an irregular bottom to the cloud I'd be better off leaving smoke at 1.0 but just animating down the outgoing velocity to 0 only?
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