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how to render Pflow+PHXFoam normals/depth/reflections...

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  • how to render Pflow+PHXFoam normals/depth/reflections...

    I would like to use PHXFoam in conjuction with a simple Pflow scatter to render simple objects made of foam. The renders look pretty good but
    I would like to get reflections/normals/depth passes out of it. I have tested with vray 3.6 and vray next for 3dsmax but no luck so far. I am using
    cellular mode and checked render as geometry (vray) and scattering in ray-traced mode. Is there anything else to it?

  • #2
    Hey,

    That should be all that is needed. I assume you are using Phoenix 3.12? If the setup doesn't work with V-Ray Next, please send over a scene we could check.

    Thank you!
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Sent the file to support, thanks.

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