I would like to use PHXFoam in conjuction with a simple Pflow scatter to render simple objects made of foam. The renders look pretty good but
I would like to get reflections/normals/depth passes out of it. I have tested with vray 3.6 and vray next for 3dsmax but no luck so far. I am using
cellular mode and checked render as geometry (vray) and scattering in ray-traced mode. Is there anything else to it?
I would like to get reflections/normals/depth passes out of it. I have tested with vray 3.6 and vray next for 3dsmax but no luck so far. I am using
cellular mode and checked render as geometry (vray) and scattering in ray-traced mode. Is there anything else to it?
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