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Proper blending of overlapping grids

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  • Proper blending of overlapping grids

    I need to blend three grid together, so they will form one single surface (input changed, so they will start from different frame). However, I have visible seam at the bottom of the surface (feels like).

    http://joxi.ru/L21XRoduR8ENom

    So, how merge all the grid together, without any seams ?

    Single cell overlapping

    http://joxi.ru/xAev5MOSRp9vnr
    Last edited by Paul Oblomov; 19-11-2018, 10:38 AM.
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

  • #2
    Also, foam shader, when cloned as copy - sometimes doesn't react on shading properties like point alpha and so on...
    Last edited by Paul Oblomov; 19-11-2018, 11:37 AM.
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

    Comment


    • #3
      Unfortunately merging multiple mesh simulators without seams is not possible for now.
      Georgi Zhekov
      Phoenix Product Manager
      Chaos

      Comment


      • #4
        Ok, if not mesh - possible ? Just wondering, how then ocean blending is working - it doesn't overlap ?
        I just can't seem to trust myself
        So what chance does that leave, for anyone else?
        ---------------------------------------------------------
        CG Artist

        Comment


        • #5
          Yup, there is code that takes special care of the ocean.
          Svetlin Nikolov, Ex Phoenix team lead

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