1st question:
Is this rectangle shape of water unavoidable?
I mean I have to make the grid much larger so not have this, or I am doing something wrong?
Because this happens as the water surface goes up for some reason.
I only had one sphere object emerge from underneath, but somehow made the whole surface of the grid to go up for a few centimeters.
Is there anyway to avoid situations such as this?
2nd question:
If you read my signature I am using a Dual Xeon 2690 v3 (2600MHz boosted @ 3100MHz) to render my projects.
The problem is that this image took about 16mins (1280x720). Is the foam and splashes so slow to render?
If I revert the foam and splash shaders to be rendered as Geometry it takes far less but it doesnt look right. (the foram is missing or it looks so bad that is like its missing)
And the explanation in the help of Phoenix says that when you render as Volumetric (thus no rendered as geometry) it takes less time.
Again Something is wrong.
Can someone help me?
Regards,
Zach
Is this rectangle shape of water unavoidable?
I mean I have to make the grid much larger so not have this, or I am doing something wrong?
Because this happens as the water surface goes up for some reason.
I only had one sphere object emerge from underneath, but somehow made the whole surface of the grid to go up for a few centimeters.
Is there anyway to avoid situations such as this?
2nd question:
If you read my signature I am using a Dual Xeon 2690 v3 (2600MHz boosted @ 3100MHz) to render my projects.
The problem is that this image took about 16mins (1280x720). Is the foam and splashes so slow to render?
If I revert the foam and splash shaders to be rendered as Geometry it takes far less but it doesnt look right. (the foram is missing or it looks so bad that is like its missing)
And the explanation in the help of Phoenix says that when you render as Volumetric (thus no rendered as geometry) it takes less time.
Again Something is wrong.
Can someone help me?
Regards,
Zach
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