Hey Guys,
Hopefully this is a fairly quick and easy question for someone more experienced with Phoenix FD and liquid simulations, but I was just wondering if there is a general rule of thumb for scene scale and setting up a simulation with fluids. I've noticed that a lot of tutorials mention that they've scaled the scene up by several times the actual size for the benefit of the simulation, but they don't really say why they do this. Is there some correlation between the scale of the scene, the "scene scale" under grid settings", "steps per frame", etc.?
I am just trying to understand if it's generally better to work via real world scale (even if it's a pretty small size simulation) or if it makes sense to typically scale up the scene objects prior to running a simulation and if so why, how much should the scale up be, etc.?
Also, is there a general rule of thumb for what the total cells should be for final quality simulations?
Thanks!
Hopefully this is a fairly quick and easy question for someone more experienced with Phoenix FD and liquid simulations, but I was just wondering if there is a general rule of thumb for scene scale and setting up a simulation with fluids. I've noticed that a lot of tutorials mention that they've scaled the scene up by several times the actual size for the benefit of the simulation, but they don't really say why they do this. Is there some correlation between the scale of the scene, the "scene scale" under grid settings", "steps per frame", etc.?
I am just trying to understand if it's generally better to work via real world scale (even if it's a pretty small size simulation) or if it makes sense to typically scale up the scene objects prior to running a simulation and if so why, how much should the scale up be, etc.?
Also, is there a general rule of thumb for what the total cells should be for final quality simulations?
Thanks!
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