Another question for my freezing effect...
Since I decided I want to only use the drag particles from my smoke simulation, I´m wondering:
I remember from using the phoenix force operator, that I don´t need a super high grid resolution for that.
What about drag particles? Can I get away with a lower grid resolution and still get detailed veolcity fields for the drag particles?
I´m guessing yes and I´m also guessing, that its might still be a problem with the voxelisation of the emitter object from which the drag particles are emitted (texture mapped as well)...am I correct?
Since I decided I want to only use the drag particles from my smoke simulation, I´m wondering:
I remember from using the phoenix force operator, that I don´t need a super high grid resolution for that.
What about drag particles? Can I get away with a lower grid resolution and still get detailed veolcity fields for the drag particles?
I´m guessing yes and I´m also guessing, that its might still be a problem with the voxelisation of the emitter object from which the drag particles are emitted (texture mapped as well)...am I correct?
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