hi all,
i have seen some scenarios where a wake of the ship is merged with a ocean(plane) object seamlessly. there is a great ship tutorial but it kind of zaps through the ocean aspect.
not sure what the principle of it is, but it seems that the ocean is added at rendertime and created with a phoenix ocean material.
i dont use vray and have moved on from 3dsmax. is there any sort of workaround for this in c4d/octane?
i´d probably export the alembic mesh but not sure how foam and the ocean merging can be recreated, if at all possible.
any tips would be appreciated.
i have seen some scenarios where a wake of the ship is merged with a ocean(plane) object seamlessly. there is a great ship tutorial but it kind of zaps through the ocean aspect.
not sure what the principle of it is, but it seems that the ocean is added at rendertime and created with a phoenix ocean material.
i dont use vray and have moved on from 3dsmax. is there any sort of workaround for this in c4d/octane?
i´d probably export the alembic mesh but not sure how foam and the ocean merging can be recreated, if at all possible.
any tips would be appreciated.
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