Hello Everyone,
I know that simulating powder isn't really the scope of Phoenix FD, however what I'm trying to simulate is a very fine powder stream, which (from the physics point of view) should act almost identical to a stream of liquid - my main problem is with the overall looks of the final sim. I turned down the surface tension, etc., but I still can't get anywhere near the effect I'm looking for.
Are there any useful tricks that would let me make the simulation appear more "powdery"?
Maybe something I could do something about the material of the liquid to make it look more like a powder?
I'm using PFD for 3dsmax with Vray.
I know that simulating powder isn't really the scope of Phoenix FD, however what I'm trying to simulate is a very fine powder stream, which (from the physics point of view) should act almost identical to a stream of liquid - my main problem is with the overall looks of the final sim. I turned down the surface tension, etc., but I still can't get anywhere near the effect I'm looking for.
Are there any useful tricks that would let me make the simulation appear more "powdery"?
Maybe something I could do something about the material of the liquid to make it look more like a powder?
I'm using PFD for 3dsmax with Vray.
Comment