I'm working on my first non-tutorial effort in Phoenix and I figured I'd check in and try to get some general feedback. I've posted about it before, but I'm making a river with a waterfall portion. I've done this with two cascading Phoenix Liquid sims. I then resimmed foam, splashes, and mist on top of the original liquid sim. The bubbles for this sim are way too large. I assume I need to adjust the particle size (can I do this for just the foam and not the other particles)?
I also can't get the water to fill in some areas around the rocks. I assume this relates to the particle size of the water not reacting to the surfaces the same way an actual water particle would? Is there any way to adjust this other than to reduce the particle size and resim?
Any other feedback? Thanks in advance for any help! I think I'm getting closer to understanding the parameters, but there's a lot to experiment with.
I also can't get the water to fill in some areas around the rocks. I assume this relates to the particle size of the water not reacting to the surfaces the same way an actual water particle would? Is there any way to adjust this other than to reduce the particle size and resim?
Any other feedback? Thanks in advance for any help! I think I'm getting closer to understanding the parameters, but there's a lot to experiment with.
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