I saw your Wind Tunnel Effect video posted on YouTube:
https://youtu.be/9OoHgHmaGFM?t=423
And I was wondering if phoenix can render or color the smoke / air coming from Phoenix FD.
In all the simulation cases of this type - the air / smoke that is closer to the car and produce turbulence is colored in yellow
The areas that hit directly the air / smoke are colored red
The turbulence area is colored blue
And the areas that have less turbulence are blue
https://www.carbodydesign.com/archiv...ulation-lg.jpg
It is possible to render something like this?
Or change the colors on the Phoenix FD so I can get the desired effect?
The theory is more or less like when we render in VRay. If you want to see how much rays are hitting the surface of an object get some color and the rays that are far away from the object get another color.
How can be this possible using Phoenix FD?
https://youtu.be/9OoHgHmaGFM?t=423
And I was wondering if phoenix can render or color the smoke / air coming from Phoenix FD.
In all the simulation cases of this type - the air / smoke that is closer to the car and produce turbulence is colored in yellow
The areas that hit directly the air / smoke are colored red
The turbulence area is colored blue
And the areas that have less turbulence are blue
https://www.carbodydesign.com/archiv...ulation-lg.jpg
It is possible to render something like this?
Or change the colors on the Phoenix FD so I can get the desired effect?
The theory is more or less like when we render in VRay. If you want to see how much rays are hitting the surface of an object get some color and the rays that are far away from the object get another color.
How can be this possible using Phoenix FD?
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