I've noticed that if I use a texture like a gradient ramp that is UV based to drive, say, Smoke amount with the source mode set to Voume Brush, the emission is no longer volumetric but instead only on the surface. Is ther any way to force a Bitmap to be projected though the volume of the source emitter object? Imagine a box that you set up to be a volumetric Smoke source but want to limit by a radial gradient mask.
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Volume Brush and UV based maps
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