I'm setting up a camera fly-through inside a pre-simulated cloud using a vrayvolumetric grid. Once the Camera enters the grid and intersects a cell, the viewport GPU preview disappears. Am I doing something wrong? Or is this a GPU/video card limitation? I'm using a GTX 1080
Announcement
Collapse
No announcement yet.
Viewport Preview
Collapse
X
-
Hey, yes, this is a known limitation of the GPU preview. I have an idea of what we could do to make it work, but it's going to take some time to implement.
Will bump the topic if there are any updates. As a workaround, maybe you could render with V-Ray GPU with very low settings?
Cheers!Svetlin Nikolov, Ex Phoenix team lead
Comment