Hi,
Long time I wanted to be able to discuss this point and maybe get some hints.
In nearly all simulations I did lately, I find that Foam doesn't behave as it should and that it's difficult to get a natural behavior of the overall shape of foam distribution generated by a ship hull.
Please look at attached picture. The photo is from a 12m yacht tender travelling at about 30knots. The foam creates a shape due to the hull hitting the waves. Sometimes the foam spreads far away from the hull, sometimes it's closer, creating, let's say, a Christmas tree shape
When simulating this (I have the same exact hull of this tender), it's impossible to get such a nice shape. I tend to get something like drawn on 2. I animated the hull with vertical, tilt, roll movement. I can get some sort of Christmas tree shape, but never as large as the reference photo.
My feeling is that the foam is not travelling far enough, in a general manner. Droplets surfing is at 1, but I would have liked to be able to "push" that setting.
This issue is something I noticed all over the different simulations, whatever the hull, whatever the speed of the boat. In reality, the foam generated by the hull is really rolling over the water.
I'm sure i'm not the only one experiencing this issue. Can you give any comments, any hints ? Maybe I missed something, somewhere.
Long time I wanted to be able to discuss this point and maybe get some hints.
In nearly all simulations I did lately, I find that Foam doesn't behave as it should and that it's difficult to get a natural behavior of the overall shape of foam distribution generated by a ship hull.
Please look at attached picture. The photo is from a 12m yacht tender travelling at about 30knots. The foam creates a shape due to the hull hitting the waves. Sometimes the foam spreads far away from the hull, sometimes it's closer, creating, let's say, a Christmas tree shape
When simulating this (I have the same exact hull of this tender), it's impossible to get such a nice shape. I tend to get something like drawn on 2. I animated the hull with vertical, tilt, roll movement. I can get some sort of Christmas tree shape, but never as large as the reference photo.
My feeling is that the foam is not travelling far enough, in a general manner. Droplets surfing is at 1, but I would have liked to be able to "push" that setting.
This issue is something I noticed all over the different simulations, whatever the hull, whatever the speed of the boat. In reality, the foam generated by the hull is really rolling over the water.
I'm sure i'm not the only one experiencing this issue. Can you give any comments, any hints ? Maybe I missed something, somewhere.
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