Hi all, I’m using Phoenix FD 3.0 for Maya. I’m working on an animation of a volcanic eruption that includes lots of spewing lava and a “curtain of fire.”
Reference here: https://www.pond5.com/stock-footage/...-loa-volc.html
I’ve used Phoenix FD a bit for smoke sims but am at a loss as to where to start with the spraying/spurting lava, which in the reference material appears much finer/more like a spray than blobby. Thus far I’ve had a hard time getting a large number of droplets of varying sizes to spew out in a liquid sim. Everything ends up blobby/stuck together.
Here are a couple of thoughts I had on how to achieve the look:
Thanks in advance!
Eric
Reference here: https://www.pond5.com/stock-footage/...-loa-volc.html
I’ve used Phoenix FD a bit for smoke sims but am at a loss as to where to start with the spraying/spurting lava, which in the reference material appears much finer/more like a spray than blobby. Thus far I’ve had a hard time getting a large number of droplets of varying sizes to spew out in a liquid sim. Everything ends up blobby/stuck together.
Here are a couple of thoughts I had on how to achieve the look:
- To match the reference video, either emit from a long narrow plane, or create a series of emitters so it feels someone segmented with different areas emitting more/less than others
- Have the discharge rate ramp up from a low number so it doesn’t shoot out violently then settle into a low-height burbling fountain-like appearance
Thanks in advance!
Eric
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