Hey, folks!
So, I know this is probably a SUPER basic question, but I'm struggling a bit with figuring out how to keep a simulated object from outrunning the simulation grid. So, I'm trying to simulate a fireball and while it's not moving extremely quickly, at some point in the animation, it ends up moving faster than the simulation grid can keep up with it, and so remains unsimulated for the remainder of the shot. Is there any way to prevent this from happening, perchance?
Thank you for your time and have a nice day! Cheers!
So, I know this is probably a SUPER basic question, but I'm struggling a bit with figuring out how to keep a simulated object from outrunning the simulation grid. So, I'm trying to simulate a fireball and while it's not moving extremely quickly, at some point in the animation, it ends up moving faster than the simulation grid can keep up with it, and so remains unsimulated for the remainder of the shot. Is there any way to prevent this from happening, perchance?
Thank you for your time and have a nice day! Cheers!
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