Announcement

Collapse
No announcement yet.

underwater boiling issue fixed

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • underwater boiling issue fixed

    The below issue can be fixed by turning off "use liquid particles" under rendering tab.

    I'm using Phoenix 3.99 Beta. How do I get access to the newest nightlies please?

    Thanks everyone,
    Jesse
    Last edited by Jesse Pitela; 07-10-2019, 08:42 AM.

  • #2
    Hey Jesse, it looks to me like this is just imprecision on behalf of the mesher. Since it works with voxels, the produced mesh cannot align perfectly with a sloped surface. I suppose for the final render you could shift the ground geometry up so it intersects entirely with the Phoenix mesh? Also interesting why it's related to the Use Liquid Particles option - maybe because it has an option to control the sizes of the particles and they are too small by default? However, increasing it would make the particles on the top side of the mesh chunky, so probably this won't work for you.

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

    Comment


    • #3
      Hey Svetlin, update on this - the issue was actually happening because I didn't enable "clear inside" for the beach geometry. Every day a new lesson

      Comment


      • #4
        Ahuuum, good catch!
        Svetlin Nikolov, Ex Phoenix team lead

        Comment

        Working...
        X