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  • Better settings for building fire

    Hi team,
    Can you please give me a sample scene where building fire looks nice. Ours looks to choppy, too pixelated (even though the res is not bad), flames look to big and strange. We used PCG mode. Buffered is too slow. I attached out phoenix box maybe our settings are wrong? There is just something wrong. We render using octane like any other render can render VDBs Thank you
    Attached Files

  • #2
    watch the hammer chen tuts

    Comment


    • #3
      Hey,

      Your resolution is not that high at all - you could increase it quite a lot more (like 5 or 10 times) if you feel the resolution is the problem.

      Can you give us some reference of what you're after?
      Georgi Zhekov
      Phoenix Product Manager
      Chaos

      Comment


      • #4
        You can also play around with the render settings for the fire.

        Take a look at these tutorials for some ideas on how to approach your scene - https://docs.chaosgroup.com/display/...X/Fire+Tornado

        https://docs.chaosgroup.com/display/.../Burning+Chair

        Cheers,
        Georgi Zhekov
        Phoenix Product Manager
        Chaos

        Comment


        • #5
          Originally posted by georgi.zhekov View Post
          Hey,

          Your resolution is not that high at all - you could increase it quite a lot more (like 5 or 10 times) if you feel the resolution is the problem.

          Can you give us some reference of what you're after?
          Thank you. I guess simulating quality fire will take a long time per frame with high settings

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          • #6
            Anyway to make PCG to look as good as buffered? Buffered is just painfully too slow
            Last edited by cb LLC; 22-10-2019, 07:59 AM.

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            • #7
              It really depends on the results you're after. So it is best to test what works best for your case.
              Georgi Zhekov
              Phoenix Product Manager
              Chaos

              Comment


              • #8
                Originally posted by georgi.zhekov View Post
                It really depends on the results you're after. So it is best to test what works best for your case.
                And one more questions when using PCG I get lines in flames (if you zoom in you can see) Will increasing SPF help or quality 100 is not enough? Changing resolution will just make more thinner horizontal lines . Currently we have SPF set at 2 Thanks

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                • #9
                  You can try and change your Sampler to Spherical in the Rendering rollout. Also changing the render step can help for that.
                  Georgi Zhekov
                  Phoenix Product Manager
                  Chaos

                  Comment


                  • #10
                    Originally posted by georgi.zhekov View Post
                    You can try and change your Sampler to Spherical in the Rendering rollout. Also changing the render step can help for that.
                    maybe that's how gpu renderers work?
                    it still has horizontal lines. strange

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                    • #11
                      Hmm, if you are using Octane, I'm not sure it has the spherical sampler, so you might try and smooth the cache data from the Input rollout. Watch out and don't boost the smoothing too high, or it might slow down calculations.
                      Svetlin Nikolov, Ex Phoenix team lead

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                      • #12
                        Originally posted by Svetlin.Nikolov View Post
                        Hmm, if you are using Octane, I'm not sure it has the spherical sampler, so you might try and smooth the cache data from the Input rollout. Watch out and don't boost the smoothing too high, or it might slow down calculations.
                        Hi,
                        you said "might try and smooth the cache data from the Input rollout"
                        Do I adjust something in the input rollout?

                        Here is the link to the scene and sim https://we.tl/t-Fb18DTbp3t Could you try it with vray? I wonder if it is octane's problem or GPU renderers do it.

                        Thanks
                        Last edited by cb LLC; 26-10-2019, 06:09 PM.

                        Comment


                        • #13
                          Hmm, indeed looks like spherical sampler would be the solution. Note that it's also available when rendering with Scanline, so you can try it out as well and compare:

                          Click image for larger version

Name:	linear.png
Views:	228
Size:	479.2 KB
ID:	1052022Click image for larger version

Name:	spherical.png
Views:	211
Size:	434.7 KB
ID:	1052023

                          Otherwise, try the Input smoothing with values in the range of 60/0/0 to 80/0/0. The sampler type is quite important though... Linear does not hold up when you are looking at the grid along any of the grid axes, so if you have the freedom to move the camera around, maybe try that, or alternatively, rotate the grid at 45 degrees before simulating and run the sim this way.
                          Svetlin Nikolov, Ex Phoenix team lead

                          Comment


                          • #14
                            Originally posted by Svetlin.Nikolov View Post
                            Hmm, indeed looks like spherical sampler would be the solution. Note that it's also available when rendering with Scanline, so you can try it out as well and compare:

                            Click image for larger version  Name:	linear.png Views:	1 Size:	479.2 KB ID:	1052022Click image for larger version  Name:	spherical.png Views:	1 Size:	434.7 KB ID:	1052023

                            Otherwise, try the Input smoothing with values in the range of 60/0/0 to 80/0/0. The sampler type is quite important though... Linear does not hold up when you are looking at the grid along any of the grid axes, so if you have the freedom to move the camera around, maybe try that, or alternatively, rotate the grid at 45 degrees before simulating and run the sim this way.
                            HI,
                            it ried spherical sample and it did nothing. maybe it applies to vray and standard engines
                            And smooth did nothing. It shows in viewport but not during rendering. I guess octane with their limited support

                            Thanks
                            Last edited by cb LLC; 12-11-2019, 04:26 PM.

                            Comment


                            • #15
                              Indeed, the spherical sampler is available only for Scanline and V-Ray - i.e. when Phoenix handles its own rendering. However, it's strange that the smoothing is not being handled by Octane - this might be something on our side, let me check...
                              Svetlin Nikolov, Ex Phoenix team lead

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