Hi
We have a barn on fire. To break up fire pattern we use noise for outgoing velocity. We also putting out fire using reverse wetmap. How can we add two masks? One for noise and the other one for where wetmap hits the wood we need to have no fire at all. SO wetmap must override noise texture even where white spots of noise are on fire. Please could you give us a sample file with 2 maps inside outgoing velocity?
2. The second question: The bard is big. So doing upclose in high res is challenging. Do I have to constantly change my grid size and position only where the camera is? I am trying to have full barn on fire and have different camera angles but the resolution is the biggest phoenix obstacle. I wish it was procedural resolution
Thank you
We have a barn on fire. To break up fire pattern we use noise for outgoing velocity. We also putting out fire using reverse wetmap. How can we add two masks? One for noise and the other one for where wetmap hits the wood we need to have no fire at all. SO wetmap must override noise texture even where white spots of noise are on fire. Please could you give us a sample file with 2 maps inside outgoing velocity?
2. The second question: The bard is big. So doing upclose in high res is challenging. Do I have to constantly change my grid size and position only where the camera is? I am trying to have full barn on fire and have different camera angles but the resolution is the biggest phoenix obstacle. I wish it was procedural resolution
Thank you
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