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Output folder other than Scene location?

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  • Output folder other than Scene location?

    Running various iterations of a sim, send to render farm, save up a version and sim with new settings and would love it if I could specify another sim folder location for versioning up sims.

    Maybe something like: //UNC_Directory/Cache_Files/$(scene_name)/$(scene_name)_

    Has this question already been asked?

  • #2
    So I see that an environmental variable can be setup, which helps if I want to manually specify a folder... but then I am in the position of creating several environmental variables for several shots. Does anyone else have a workflow established that checks a root directory for a folder named "cache" and saves the cache files there?

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    • #3
      Hey,

      Indeed env vars seem like a viable way to approach this.

      Maybe what needs to be done in order for you to be able to do this right would be:
      - Having a simulator parameter for the version. In scenes with several simulators, maybe you would want to version up only some of the simulators.
      - Then it would help allowing the simulator path to contain this version, via an $(...) macro in the Phoenix path.

      Does this sound like what you are looking for?
      Svetlin Nikolov, Ex Phoenix team lead

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      • #4
        Yes, that does sound along the lines of use I am thinking of. Some way to check scene filename, which is versioned: scene_v001.max and the sim object name, Simulator_001, would save a cache in specified directory: scene_v001_sim_001.aur , scene_v002_sim_001.aur, etc.

        Not sure about others, I tend to get a rough sim working, version up and send to another machine to sim. Then version up again and try other settings or approaches while waiting.

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        • #5
          Roger that, adding it to the to-do list. It might take a while until we get to it, but it will be good to have this. Will ping you when there are more news.

          Cheers!
          Svetlin Nikolov, Ex Phoenix team lead

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          • #6
            Understood, thank you for taking the time, Svetlin.

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