Hi, i'm in the middle of a project and have discovered a look the client likes using particle shaders to create trails behind an object. Problem is, its footage from a phantom camera fps=@800, and i've been using a retimer in nuke to slow the particles down to match, all good so far. Now i've realised i can't retime in post, so i have to match the animation in max @ the slow fps. I'm losing the cool looking curves created from the motion blur of the fast moving particles and its really annoying. I tried upping the motion blur mult. spinner to 2.0 but i'm getting the linear staright lines you would expect as the particles trajectory is calculated over 1 frame.
So no more sexy looking curved trails.
Can anyone think of a solution to this?
I've tried setting the motion blur drop down to from renderer and increased all the camera settings to a really long shutter but it doesn't seem to do anything.
So no more sexy looking curved trails.
Can anyone think of a solution to this?
I've tried setting the motion blur drop down to from renderer and increased all the camera settings to a really long shutter but it doesn't seem to do anything.
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