Hi,
i try to do a dirty Water Simulation where i would like to colour the Water with Smoke. The Smoke should be created "inside" the Water Mesh with the same Speed and Behaviour as the Fluid Particles. I know that i can create a second fire/smoke simulator at the same Origin as the Fluid Simulator and read the Fluids .aur Files. Do i have to read them in the Input Path and just leave the Output Path as it is? Do i have to exclude the smoke in the water simulator? How do i do that? The Problem is i can't render the Water Mesh with the Smoke inside. It only renders the Mesh of the Water. Could someone please help me? I need an exact step by step Tutorial.
cheers David
i try to do a dirty Water Simulation where i would like to colour the Water with Smoke. The Smoke should be created "inside" the Water Mesh with the same Speed and Behaviour as the Fluid Particles. I know that i can create a second fire/smoke simulator at the same Origin as the Fluid Simulator and read the Fluids .aur Files. Do i have to read them in the Input Path and just leave the Output Path as it is? Do i have to exclude the smoke in the water simulator? How do i do that? The Problem is i can't render the Water Mesh with the Smoke inside. It only renders the Mesh of the Water. Could someone please help me? I need an exact step by step Tutorial.
cheers David
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