If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
Announcement
Collapse
No announcement yet.
is this cell size too big or not enough steps per frame?
Hey, looks like a third thing - when you emit fire/smoke from a mesh, the emission comes from voxels and they are not smooth near the mesh. You could modulate the smoke opacity at render time using a distance texture which is black near the mesh and white away from it in order to gradually fade them out near the geometry, or alternatively, you could cut them clean at render time using the geometry as an inverse render cutter - in this case it is best to also simulate using inscribed voxels under the Scene Interaction rollout.
One more thing to watch out for would be if the geometry is skinned and moving at the same time, it could overlap smoke and have it frozen inside it - in this case it's best to enable Clear Inside for the emitting geometry as well.
Comment