Hey there,
For an intro for a school assignment for my daughter we were going to have some fluid on a ground surface, rise up to for the word WET. The problem is there is away too many particles to form the lettering and it always ends up really blobby and a mess.
I was looking at the template file for body force and I can see the way it works when the fluid falls down from the object and rises up. Even then though, when you bump up the resolution for the grid the fluid doesn't fill all the letters evenly and they don't end up how they started.
Has anyone got any tips about rising up some fluid from the ground to evenly fill the text above it?
I have run multiple sims with the various options in BodyForce.. I though something like Spread Speed or Suppress Orb may have had impacts on this but I cannot seem to find the balance.
Thank you
S.
.
For an intro for a school assignment for my daughter we were going to have some fluid on a ground surface, rise up to for the word WET. The problem is there is away too many particles to form the lettering and it always ends up really blobby and a mess.
I was looking at the template file for body force and I can see the way it works when the fluid falls down from the object and rises up. Even then though, when you bump up the resolution for the grid the fluid doesn't fill all the letters evenly and they don't end up how they started.
Has anyone got any tips about rising up some fluid from the ground to evenly fill the text above it?
I have run multiple sims with the various options in BodyForce.. I though something like Spread Speed or Suppress Orb may have had impacts on this but I cannot seem to find the balance.
Thank you
S.
.
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