Hi guys,
I have a scene that I need to simulate the smoke comes from a fire extinguisher and put out a fire on a character. So my thought at first is I simulate the smoke from fire extinguisher first and have it collide with the character then convert smoke into a mesh. I'm thinking to make the mesh solid and clear inside so when I simulate the fire and whatever area that covers by the smoke will have no fire because it's inside the "solid and clear inside" mesh. But it didn't work as I thought. I can still see the fire during the sim and in the render as well even though the fire was inside the solid, clear inside mesh. I hope I make it clear and not confuse you guys.
Thanks
I have a scene that I need to simulate the smoke comes from a fire extinguisher and put out a fire on a character. So my thought at first is I simulate the smoke from fire extinguisher first and have it collide with the character then convert smoke into a mesh. I'm thinking to make the mesh solid and clear inside so when I simulate the fire and whatever area that covers by the smoke will have no fire because it's inside the "solid and clear inside" mesh. But it didn't work as I thought. I can still see the fire during the sim and in the render as well even though the fire was inside the solid, clear inside mesh. I hope I make it clear and not confuse you guys.
Thanks
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