Hi there,
I have seen in the documentation you can use a fire sim in relation to a liquid sim as an emitter. In attempting this you cannot select the liquid sim as the emitter so I assumed the grids must just over lap each other... no luck.
Basically I have a water flow coming down onto a sphere.. generating mist, foam and splashes.
The fire sim was setup for smoke only and I assumed I would see in some form or fashion something emitted in the fire sim.. zippo.
I 100% am sure this is user error, but I really want to have that have look of a real misty effect like you see in heavy water falls and just cannot achieve it.
Any suggestions?
Thanks.
I have seen in the documentation you can use a fire sim in relation to a liquid sim as an emitter. In attempting this you cannot select the liquid sim as the emitter so I assumed the grids must just over lap each other... no luck.
Basically I have a water flow coming down onto a sphere.. generating mist, foam and splashes.
The fire sim was setup for smoke only and I assumed I would see in some form or fashion something emitted in the fire sim.. zippo.
I 100% am sure this is user error, but I really want to have that have look of a real misty effect like you see in heavy water falls and just cannot achieve it.
Any suggestions?
Thanks.
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