So I'm r&d'ing an upcoming little job and need to show a filling container - being filled from a little tap into a large container specifically.
It's a pain to do that using one emitter and trying to fill the container with sufficient resolution.
I accidentally found this from 2016 https://www.youtube.com/watch?v=EZE73SnTgR4 which works perfectly and it even accepts fluid coming from a source I added. However, it'll render the capped ocean surface and its interaction from the tap stream, though it won't render the tap stream itself, as you see in this image.
I'm guessing it's to do with the actual rendered geometry being the ocean itself and so the stream is not inherently part of that....I just can't make the connection betwen that and the fact that the splashes all work.
I can fake it with 2 renders but would rather do it in one if possible.
It's a pain to do that using one emitter and trying to fill the container with sufficient resolution.
I accidentally found this from 2016 https://www.youtube.com/watch?v=EZE73SnTgR4 which works perfectly and it even accepts fluid coming from a source I added. However, it'll render the capped ocean surface and its interaction from the tap stream, though it won't render the tap stream itself, as you see in this image.
I'm guessing it's to do with the actual rendered geometry being the ocean itself and so the stream is not inherently part of that....I just can't make the connection betwen that and the fact that the splashes all work.
I can fake it with 2 renders but would rather do it in one if possible.
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