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3ds Max - Disable fluid from render

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  • 3ds Max - Disable fluid from render

    Hey there,

    I assumed this is a simple thing, but I can't find where to do it. I need to not render the fluid. I can't click the click and unselect renderable as the particle system disappears as it is bound to the fluid.

    Can someone let me know what I need to do to disable the fluid from rendering.

    Thanks.

  • #2
    What is that setup, i.e. what makes the blocky shapes?
    https://www.behance.net/bartgelin

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    • #3
      Let me try to guess some factors and you tell me if I've guessed right:
      - You use a 3rd party software to render the Phoenix particles as blocks (particles, not voxels, right?) - this is the yellow mesh.
      - You want to hide the purple mesh from rendering, which is the Phoenix Simulator

      The way to turn off rendering for a Simulator in Max is via it's Max properties -> Renderable, but if this also hides the particle data from the other simulator, then from that other plugin, try to pick not the Phoenix Simulator, but instead the scene node that represents the Liquid particles - should be called e.g 'Particles [Liquid] of [Simulator01]' - you can find out more about the particle system nodes here: https://docs.chaosgroup.com/display/...le+System+node

      Cheers!
      Svetlin Nikolov, Ex Phoenix team lead

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      • #4
        Hey, yeh I have a TyFlow system mapped against the Phoenix sim. Thanks for the tip, I'll have a rat around in there now and see what I can come up with.

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        • #5
          Didnt work. It doesn't seem to like the node and when I hide the grid the whole thing vanishes.
          Attached Files

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          • #6
            Hey tysonibele , we summon you Could the operator allow picking of the Phoenix particle system nodes and extract the particles from them? They route to the Simulator's particle systems.
            Svetlin Nikolov, Ex Phoenix team lead

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            • #7
              Well tyFlow can already read PhoenixFD liquid particles directly from a grid, whether or not the mesh is visible, so that's not the issue. I think the issue is the user is voxelizing the mesh with a Birth Voxels operator (probably?) and thus they run into an issue where they need the mesh to be both visible (to tyFlow) and invisible (to rendering).

              The simplest and most obvious solution is to simply cache out the tyFlow particles. Then it won't matter the state of the PhoenixFD afterwards.

              A second solution would be to instead use the particles as the voxel source, rather than voxelizing the PhoenixFD mesh. I included a way to do this in the new batch of scene files released last night.

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              • #8
                Excellent, thank you!
                Svetlin Nikolov, Ex Phoenix team lead

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                • #9
                  Sweet thanks for that, I'll delete the message I bunged up on the TyFlow forum.

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