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For altering the wave's size - in the Ocean texture, there is an option called Displacement scaling, which allows you to use a texture to lower the output value strength of the ocean texture. Though this way the waves remain with same frequency and scale, the texture used for the scaling will just lower the strength of the ocean texture.
We have prepared an example scene of how to blend two ocean textures using a texture mask - this way you can have waves with different height and frequency. The downside of this approach is that relies on OSL shaders (this means that it will work only for Max 2019 and up).
Currently as it is work in progress, there are quite a few nodes, but in the future we will make it only a single node with inputs for the different ocean textures and the mask.
Here is a sample render of how this looks. You can play around with the scaling of the two ocean textures and the Noise texture used as a Mask.
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