So if TexUVW is active, any texture you use in any of the volume shader's texture slots will be mapped using TexUVW.
So if you want to compare the standard RGB workflow versus the TexUVW workflow, you gotta simulate twice - once with TexUVW in the Output rollout, and once without.
So if you want to compare the standard RGB workflow versus the TexUVW workflow, you gotta simulate twice - once with TexUVW in the Output rollout, and once without.
Comment