hi, does anybody know of an ideal workflow to ustilise the mesh that a BOSS ocean surface produces? I need to create a big, deep ocean with waves that can crash over objects. i've gotten close with surface force emitting from the surface but i feel like i'm missing a trick in the source / emission setup.
the ocean preset won't work for me as the illusion breaks once the waves are made so high. splashes go in odd trajectories etc.
the ocean preset won't work for me as the illusion breaks once the waves are made so high. splashes go in odd trajectories etc.
Comment